shotsgasra.blogg.se

Best rogue feats neverwinter nights online
Best rogue feats neverwinter nights online







best rogue feats neverwinter nights online

Mind you, that build needs to get to a pretty high level to really start tearing shit up. All the remaining stat upgrades you wanna put into Dex. You should end with 19 wisdom at lvl 17 of cleric, since you get lvl 9 spells on that level.

best rogue feats neverwinter nights online

Get like 16 Wis at the start and put more into it when you need it to unlock next lvl spells. Just remember to get at least 14 int for skill points and expertise feats (those are a must on any melee build) and consider picking human to get one more skill point per level.Īlso, pick monk from time to time to dump your points into discipline, since you will get screwed on a melee build without it. You could most likely switch the assassin for rogue easily (start with a rogue for more lvl 1 skill points). If buffed fully, with divine might and all the other short-lasting spells that guy turns into a fucking meat grinder with massive AB, dmg, and 9 attacks per round. You also get the benefit of being able to cast imp invisibility, which is arguably the best defensive buff in the game.Īlso, that guy can deal with regular enemies just fine due to massive AC from dex, wis, and the Magic Vestment and Shield of Faith spells and very decent damage from all the buffs on Kamas, which he is dual-wielding. If you take the trickery domain on your cleric, then you can once a day get a MASSIVE bonus to roguish skills (half your cleric lvl, so a lvl 20 cler can get +10 for free, that's basically like having your own pocket bard). I am currently playing trough Swordflight with an evil Dex/Wis Cleric/monk/assassin. But I feel like if I just split the classes straight down the middle, it'll leave my character kind of lame in both classes, especially my Divine spells.

best rogue feats neverwinter nights online

I thought about just giving my Cleric only one Rogue level, that way I can put 10 points or so, around like level 6, that way I can put 10 points or so in Open Lock, and use Thieves Tools to bridge the lockpicking gap, but that'd still leave me with the inability to disarm traps, especially the higher end magical ones that only Rogues can do. But if I had one character that could do all that, I wouldn't need to take Neeshka and Elanee/Zhjaeve every stupid place that I go. That's two slots used up, and it really limits my choices when it comes to which party members I take along, especially in acts 1 & 2. Is there any way to make a viable Cleric/Rogue build? See, I feel like I always have to have someone in my group that can pick locks and disarm traps, and I also always want a healer. Remember to add keywords if your query is a specific one. To aid in ease-of-use and save everyone some time, we have link search filters for the community to use. If you want to help out and learn the ropes of moderating, please send us a message. It is almost essential that you are experienced with NWN1, NWN2, and NWO, as you will have to enforce spoiler tags. This is a small sub, so first-timers would be more suited than power-mods. (/other) This is a spoiler.Īt the moment this sub is look for volunteers to help us moderate. Yellow spoiler tags are for any other content: Orange spoiler tags are for Neverwinter Online: Red spoiler tags are for Neverwinter Nights 2:

#BEST ROGUE FEATS NEVERWINTER NIGHTS ONLINE CODE#

To add a spoiler tag use the appropriate code in your comments:īlack spoiler tags are for Neverwinter Nights 1: Please add spoiler tags if you're talking about the events of the game. Neverwinter Nights 1 at Spellhold Studios.Neverwinter Nights Multiplayer Server List.Neverwinter Nights 1 at Mike's RPG Center.Neverwinter Nights 2 at Sorcerer's Place.Neverwinter Nights 1 at Sorcerer's Place.Get the Neverwinter Nights games at GOG.com:









Best rogue feats neverwinter nights online